This is a Tunnels and Trolls adventure in the Castle Calahony series.
Write down your line again, for example:
| Balok | Knownot | Killall | Dumby | Smashum |
| KillObbit | Gandalf the second | Blastit | Charmer
(captain) |
SunnyDew |
Roll up 3d6 mountain orcs at the opponents. Put them in lines of 4. Their wargs have a MR of 15 each. (in combat: 8 + 2d6)
Those in the first line who did not panick, get one chance to
have missile fire (slings / javelins / pilum) before they are upon you.
[Make a L1-SR on dex, figure your hits on them].
[This is also the moment to use your javelin throwing organ, minicatapult,
or greek fire bomb, if you have any. ]
There are at most 4 orcs opposing you at any one time. For each of the first 4 orcs, their wargs charge straight at you. Some of them have bad luck. Trying to jump the javelins, they are overloaded and impale themselves on the javelins. Those who stop in time, need time to clear up the javelins.
[Have each orc make 1 L1-SR on luck. If he fails, his warg impales himself on the javelins in front of you and is dead. The orc takes 2d6 of damage, and does not profit from his armor. You also have 1 combat round in which he cannot defend himself.
Those who do make the SR still need 1 round to clear up the javelins. You have 1 round to attack them OR their wargs in which neither can defend.]
After that, have your first round of combat.