Baron's soldier

This is a Tunnels and Trolls adventure in the Castle Calahony series.








All opponents in this adventure get gradually tougher. You should continue this even over different groups of adventurers. Thus the second time you play this adventure, continue with the opponent you left off the previous time you played it. In this way the adventure suits levels of all characters: just start out with first level nothings and continue until you've played it with 10 naked Doom unconquerables.

Mountain Troll

The first mountain troll has the attributes:
Str 53
IQ 9
Luck 9
Con 50
Dex 12
Chr -24
Spd 13

For each next troll, roll 2 dice. The first die indicates an attribute: 1 = strength, …. , 6= Chr. The second die is the amount added to that attribute. All effects are cumulative.
Each troll has a thick hide taking 5 hits per combat round. All trolls are armed with either:

Roll 1 die to find which weapon they wield. The first troll has 100 skill points with this weapon, the second troll 200, etc.
They carry 5d6 of gold pieces each, and have no magical items. However, if you roll a triple while rolling for their gold, multiply with 10.



Orcs

The first mountain orc has the attributes:
Str 12
IQ 10
Luck 11
Con 14
Dex 13
Chr -8
Spd 9

For each next orc, roll 1 die. This die indicates an attribute: 1 = strength, …. , 6= Chr. Add 1 to the corresponding attribute.

The orcs wear a leather suit of armor, stinking, takes 6 hits per combat round. They have a shield taking 4 hits per combat round. They are all warriors, doubling this to 20 hits per combat round. They are armed with a scimitar doing 4d6 + 1 of damage. This requires a str of 12 and a dex of 9 to use. It is worth 20 Gps on the second hand market. Each had 2d6 of gold pieces in his purse.
For missile combat they are equipped with a small bow, worth 10 Gps, and doing 3d6+1 damage.

Roll 1 die. If it is 4 - 6, the orc has a magical object:
1 - a ring boosting strength with 5.
2 - the sword has a permanent vorpal blade when used against humans. Worth 200 gps in the second hand trade.
3 - the sword has a permanent vorpal blade when used against orcs.  Worth 200 gps in the second hand trade.
4 - the sword has a 'Vorpal Babe' stored in it, which quadruples its value in the first combat round.  Worth 200 gps in the second hand trade.
5 - the shield is tripled in combat.  Worth 100 gps in the second hand trade.
6 - the sword has always a Whammy on it in the first combat round, tripling the value.  Worth 150 gps in the second hand trade.